As of the late 1490s DR, the door to the vault itself was protected by Mordenkainen's arcane seal. Portcullises on the windows and an alarm that quickly mobilized the guards were meant to ensure that no thief who got near the vault would escape. The treasures of Castle Never and its occupants were stored in a secure vault known to be one of the most tightly secured locations on the Sword Coast. At this time, it was also known as the Hall of Ashen Mirrors. The spiritual wound this left on the victims caused the ash and glass in the room to animate and slowly reenact the event whenever a living being entered the room. However, this proved to be one of the most horrific places in the castle when Mount Hotenow erupted: first the mirrors shattered, slashing all occupants to pieces, just before searing volcanic gasses blasted through the window and incinerated the bodies. This long corridor with a massive window on one end was adorned with full-length mirrors, and was used by the royal family to practice posture and appearance. The hall contained ancient magical defenses that raised the alarm and sealed the gate if the castle came under attack. The castle's Great Hall was appointed in marble with a red carpet and was where the throne of the city's ruler was located. By the late 15 th century DR, they had managed to completely seal the once open roof, trapping the smell of rot and the blooms of fungus inside. Following the Ruining, the plants and birds alike were left to rot, and the atrium came to be overtaken by aggressive myconids that spawned from the spores of something in the plant collection. It contained a lovely collection of flowers and other plants, as well as beautiful birds in ornate cages. ![]() Atrium ĭuring the height of the Alagondar family's rule, the castle contained an open-air garden and aviary. The towers and upper floors were strewn with cobwebs by the late 15 th century DR. The whole place stank of ash, and the wailing and sobbing of the spirits who perished during the eruption would echo through the halls. While many of the rooms had collapsed, others remained intact-sometimes eerily so-including some of the most fortified areas of the castle, notably armory, great hall, and dungeons. įires swept through the interior of the castle during the Ruining, leaving it filled with ash and dust that would swirl around any explorers or monsters stalking the quiet corridors. It also contained more utilitarian spaces, such as jail cells and an armory where weapons were stored and forged. The interior of Castle Never consisted of long corridors and elegant staterooms and gathering halls. As of 1489 DR, Castle Never was still in ruins, however it would be cleared and largely rebuilt over the following years. Being built on an strong foundation, however, the rest of the castle was left mostly intact. ![]() Half of its towers crumbled, the western wall collapsed, and the courtyards were littered with toppled statues and chunks of fallen stone. The Castle was heavily damaged by the eruption of Mount Hotenow in the Ruining. The castle was ringed by a circular street, and the city's three landmark bridges-the Dolphin, the Winged Wyvern, and the Sleeping Dragon Bridges-radiated out from it to connect with the southwestern district of the city. It was a stone building of imposing stature, and served as a testament to the city's architectural achievements. ![]() The tall, gleaming towers of Castle Never were the first thing that visitors arriving by sea saw of Neverwinter. Structure Ĭastle Never rises above the city as seen from the Sea of Swords. Duirng the rebuilding efforts of the late years of the 15 th century DR, the Castle was considered part of the Protector's Enclave. īefore the Luskan invasion, Castle Never was considered to be part of the City Core, and after the war it was known as part of the Blacklake District. Castle Never was located in the western quadrant of the city inside of a sharp southward bend of the Neverwinter River just before it emptied into the harbor.
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